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PC Gamer
PC Gamer
Fraser Brown

Crimson Desert's less than ideal launch is a distant memory as it hits the 4 million sales milestone

Kliff looking serious.

Crimson Desert's moment is continuing. Pearl Abyss's open-world romp is obtuse and a bit divisive, but that doesn't seem to have been an obstacle. Today, the studio announced that it had hit another sales milestone.

In just shy of two weeks, Crimson Desert has sold 4 million copies—an impressive result for the studio's first singleplayer game.

"Crimson Desert has sold through 4 million copies worldwide," the official account shared on X. "Thank you to all the Greymanes who have been a part of this journey with us and for all of your incredible love and support."

I'm not entirely surprised.

Like I said last week when I sang Crimson Desert's praises, it's the exact kind of game that PC players in particular go wild for. It's a big ol' weirdo. But it's also a looker, and a massive open-world affair, launching during a pretty quiet period. The stars really aligned for this one.

Crimson Desert's launch was not without its problems, though. Bizarre design choices, jank and performance issues netted it a Mixed user review rating on Steam initially, though that quickly climbed up to Very Positive, where it has remained.

It took a moment because it's the sort of game that requires players to put the work in, but Peal Abyss has also released several updates and hotfixes over the last couple of weeks, though it's not all been plain sailing.

Over on PCG's hardware team, Andy Edser's been having some issues, despite the patches. Specifically he, and plenty of others, have been dealing with poor ray construction performance and visual glitches.

A lot of folk continue to be put off by the… unusual controls, as well, though Pearl Abyss says it will be making some changes. It's certainly seemed on top of things so far, so if you've been holding out for some more fixes before you jump into Pywel, hopefully you won't have long to wait.

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